BTDYA.
Independent game studio Addis Ababa, Ethiopia

BTDYA Studio

Independent game studio

Games and animation made frame by frame. Founded and run by one person, and built to grow into more than that.

Addis Ababa, Ethiopia Founded 2026

Work

Selected work

Character animation, game animation and 3D art, from personal projects and client collaborations.

Placeholder image for the Boxer Girl locomotion set.

Boxer Girl, locomotion set

Character animation 2026

A full locomotion cycle set built to carry weight and momentum through idle, walk, run and turn.

Placeholder image for the Elf Warrior character.

Elf Warrior

Character art 2025

A sculpted and textured character built for real-time use, from high-poly sculpt through to final render.

Placeholder image for a client game animation project.

Game animation, client project

Game animation 2026

Gameplay animation delivered for an indie title, built to engine-ready specification.

Services

BTDYA builds its own games, and collaborates on a small number of others.

Work is taken on selectively, so that each project gets the attention it needs.

Character animation

Performance, locomotion and combat animation for characters and creatures.

Game animation

Engine-ready animation sets, built to your rig, naming convention and export spec.

3D animation

Animation for cinematics, trailers and short-form work outside of gameplay.

3D art

Character modelling, sculpting and texturing for real-time and rendered output.

Game development

Prototypes and gameplay feature work in Unreal Engine 5.

If you are building something and want animation that holds up in motion, send a short brief with your timeline. You will get an honest answer about fit and availability.

About

A studio at the start of its story.

BTDYA is one person: Tewodros Basie Workie, working across game development, 3D, animation and creative direction.

The studio was founded in Addis Ababa to build original games and to do animation work worth putting a name on. Right now that means one game, Backhand, and a small amount of client work chosen to fit around it.

Everything you see here was made by one person, and it is deliberately not presented as more than that. The intention is to grow into a small team, once the work justifies it. That is the whole plan, and there is no rush to overstate it.

BBaba
TTata
DDayit
YYordu
AAbi

The name comes from my family. Five people, five letters, in order.

Contact

Tell me what you are building.

Project enquiries, collaborations, or anything about Backhand.