Fighter animation set
Walk, run and a heavy bag combination on one rig, kept consistent in weight and momentum across the set.
BTDYA is an independent game and animation studio in Addis Ababa, run by Tewodros Basie. Characters that move like they mean it, and a first game on the way.
Fighter animation setCharacter animation, 2024
The studio's first game is in development, in Unreal Engine 5.
A local two-player slap fighting game about timing, distance and reading the person in front of you.
Open the game pageCharacter animation, game animation and character art, from personal projects and studies.
Walk, run and a heavy bag combination on one rig, kept consistent in weight and momentum across the set.
A real-time boxer taken from sculpt through texturing, hair and final lighting, down to her boots and kit.
Walk and firing loops for a hard-surface mech, timed around mass rather than muscle.
Sculpted and textured, with the detail carried by skin, fabric and worn metal rather than silhouette alone.
A stylised forest sequence staged to carry the shot on performance rather than cuts.
A darker study, built to push skin, hair and eye detail at close range.
BTDYA is built from the names of my family, in order.
Every letter is hidden in the mark. Pick one to find it.
I'm Tewodros Basie, and the studio is me: game development, 3D, animation and creative direction.
One game in development, Backhand, and a small amount of client work chosen to fit around it. More about the studio
A few projects at a time, so each one gets proper attention. Open to new work.
Start a conversationProject enquiries, collaborations, or questions about Backhand. Replies within a few days.
Telegram is the fastest way to reach me.